Front View
This case of using demonstrates:
- using arcs to define distortions,
- using strictly horizontal/vertical straight lines for the final geometry,
- using compensations (all set to 100 %).
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Angled View
This case of using demonstrates:
- using Bezier curves to define distortions,
- using angled and converging straight lines for the final geometry,
- no compensations are used (all set to 0%).
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